form one cohesive sub-region.) You are also allowed to name your Sectors, for fun. You can decide the Sector capital and which planets should belong to it (but they must all be connected to the capital, i.e.
At this point, it is best to start dividing your territory into Sectors. Once created it will include all planets and systems within 4 hyperlanes of it unless they are already a part of another sector or outside your empire’s borders. Activate the Planetary Summary screen of the planet you want to be the capital of the new sector and click on the Create New Sector icon. The exact limit for how many planets you can control directly depends on various factors, like your government type and technologies, but, as with the “Demesne Limit” in Crusader Kings II, it will never be a huge number. Creating sectors is pretty easy in Stellaris. You can control a few planets directly (your “core worlds”), but once you go past the limit, you will start suffering penalties to your Influence as well as Empire-wide income. The rest will be split into administrative sectors.Ī Sector is an administrative region under the control of a Sector Governor. In Stellaris, players will have something akin to a “ Demense” limit from Crusader Kings II. Instead of controlling the commanding heights of every industry, planet, and peon, you will have a certain limit to the number of planets that you directly control. The team working on Stellaris understands this and they want to change it for the better. There’s always the same moment in any properly complex strategy game - when enjoyment and stress start to look and feel the same. This week, Stellaris is all about Administration Sectors and micromanagement. Luckily, Paradox Development Studio produces the very best Monday cure– another Stellaris dev diary. Waking up after a long Sunday night… Ugh.
Mondays are typically the nastiest day of the week.